Unity Tutorial 05

Hey!


So this week’s unity tutorials were easy yet also confusing at the same time. I was doing well at the beginning but then I kind of got confused on a few steps while trying to figure out the visual styling, but I got there eventually.


screenshot of my game


I introduced a Cinemachine in the first part of the tutorial, which is essentially a better camera setup than the MainCamera that comes with your scene when you make it. By adding this, I was able to connect it to my Ruby GameObject, allowing the camera to follow Ruby wherever she goes when I press play. Camera Bounds were also applied so that the camera wouldn't reveal anything outside of my map.


In the second part of the tutorial, I learned how to give my robot a Smoke Particle Effect. This tutorial was easier than the first, in my opinion. This effect made the game feel more “realistic” and definitely made the gameplay experience better.


In conclusion, I enjoyed this week’s unity tutorials. I feel like the game is coming along really well and we just have a few more tutorials to go until it is fully finished. This is it for now, can’t wait to show you my process next week!

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